From Color TV-Game to Switch — Nintendo's hardware philosophy has always prioritized novel play over raw power
Color TV-Game
▸ 1977 · Japan only · Dedicated Hardware
Nintendo's first foray into home gaming — a series of six dedicated consoles each playing a single type of game. The Color TV-Game 6 (6 Pong variants) and Color TV-Game 15 (15 variants) sold 3 million units combined. No interchangeable cartridges; each unit was purpose-built. These devices directly funded Nintendo's transition to programmable game hardware.
Units: ~3 million combined
NES / Famicom
▸ 1983 (JP) / 1985 (NA) · 8-bit · 1.79 MHz CPU
The Nintendo Entertainment System single-handedly revived the North American video game industry after the 1983 crash (blamed on Atari's oversaturation). Launched in the US with Super Mario Bros, Duck Hunt, and a Robotic Operating Buddy (R.O.B.) to position it as a toy, not a game console — circumventing retailer skepticism. The NES library includes Metroid, Castlevania, Contra, Mega Man, and The Legend of Zelda. Changed culture permanently.
Units: 61.9 million · Best seller: Super Mario Bros (40M)
Game Boy
▸ 1989 · Handheld · 8-bit · 4-shade Dot Matrix LCD
Gunpei Yokoi's masterpiece of "lateral thinking with withered technology" — using older, cheaper components to create a rugged, battery-efficient handheld. Defeated technically superior competitors (Sega Game Gear, Atari Lynx, NEC TurboExpress) by having longer battery life and Tetris. The original Game Boy with Tetris bundle is arguably gaming's greatest launch. Tetris alone made the Game Boy an adult phenomenon. Survived decades in evolved forms (Game Boy Color, Advance).
Units: 118 million (all GB variants) · Best seller: Tetris (35M)
Super Nintendo (SNES)
▸ 1990 (JP) / 1991 (NA) · 16-bit · Mode 7 scaling
Nintendo's greatest console by library quality per square inch. Mode 7 scaling (rotating/scaling planes) produced racing and flying effects impossible on competitors. The "Console Wars" against Sega Genesis (Mega Drive) defined a generation. Nintendo's library: Super Mario World, A Link to the Past, Super Metroid, Donkey Kong Country (with pre-rendered 3D graphics), F-Zero, and EarthBound. The SNES is consistently rated the greatest console ever made.
Units: 49 million · Best seller: Super Mario World (20M)
Virtual Boy
▸ 1995 · Tabletop VR · Red LED display
Nintendo's most spectacular failure — and an important one. Gunpei Yokoi's stereoscopic 3D headset-tabletop hybrid used red LED displays to create depth perception. Released before its time, rushed to market with inadequate software, and caused eye strain and headaches. Sold only 770,000 units before discontinuation. Yokoi left Nintendo; died in a car accident in 1997. The Virtual Boy was vindicated — after a fashion — by the 3DS and modern VR, which solved its core problems.
Units: 770,000 (discontinued) · Failure: Historic
Nintendo 64
▸ 1996 · 64-bit · 93.75 MHz MIPS CPU · Cartridge
The console that moved gaming into 3D space. Super Mario 64 invented the 3D platformer; The Legend of Zelda: Ocarina of Time is the most critically acclaimed game in history (Metacritic 99/100 at launch). Nintendo chose cartridges over CD-ROM, driving developers to PlayStation. Despite a smaller library, the N64's landmark titles (GoldenEye 007, Mario Kart 64, Majora's Mask, Star Fox 64) remain touchstones. The analog stick and Z-trigger defined modern controller design.
Units: 33 million · Best seller: Super Mario 64 (11.9M)
Game Boy Advance
▸ 2001 · 32-bit ARM · Handheld · No backlight (original)
A 32-bit handheld that effectively moved the Super Nintendo into players' pockets. The GBA library includes ports of SNES classics (Mario World, Zelda ALttP) plus original masterpieces (Pokémon Ruby/Sapphire, Golden Sun, Castlevania: Aria of Sorrow, Metroid Fusion/Zero Mission). The original GBA had no backlight — a widely criticized decision corrected by the GBA SP (2003) with a front-lit (later back-lit) folding design. The SP is arguably the best handheld design ever made.
Units: 81.5 million · Best seller: Pokémon Ruby/Sapphire (16M)
GameCube
▸ 2001 · 485 MHz PowerPC "Gecko" · Mini-DVD
The purple lunchbox that housed some of Nintendo's most beloved games. Despite third-place sales behind PS2 and Xbox, the GameCube library punches far above its weight: Resident Evil 4, Metroid Prime (which reinvented the series), Wind Waker, Pikmin, Luigi's Mansion, Super Smash Bros Melee, and Eternal Darkness. The controller — particularly its C-stick and large A button — remains preferred by competitive Smash Bros players two decades later. The Melee competitive scene is still thriving.
Units: 21.7 million · Best seller: Super Smash Bros Melee (7.4M)
Nintendo DS
▸ 2004 · Dual screen · Touchscreen · Wi-Fi
The dual-screen handheld that expanded gaming to audiences who had never touched a console. The touchscreen (bottom) and button screen (top) opened novel gameplay: surgeries (Trauma Center), brain training (Brain Age), drawing (PictoChat). Nintendo Wi-Fi Connection launched online handheld gaming. The DS sold 154 million units — second only to the PS2 as best-selling dedicated games platform ever. New Super Mario Bros, Pokémon Diamond/Pearl, and Animal Crossing: Wild World define its legacy.
Units: 154 million (all DS variants) · Best seller: New Super Mario Bros (30.8M)
Wii
▸ 2006 · Motion controls · Wii Remote + Nunchuk
The blue ocean masterpiece. Nintendo, losing the hardware spec war to Sony and Microsoft, pivoted to motion controls and a dramatically lower price. The Wiimote (Wii Remote) turned living rooms into tennis courts and bowling alleys. Wii Sports became the pack-in that sold 82.9 million copies — more than any game in history at launch. The Wii sold 101.6 million units, outselling both PS3 and Xbox 360 and bringing gaming to elderly, parents, and fitness-seekers who had never played before.
Units: 101.6 million · Best seller: Wii Sports (82.9M)
Nintendo 3DS
▸ 2011 · Glasses-free 3D · Streetpass · StreetPass
The handheld that introduced glasses-free stereoscopic 3D using a parallax barrier display. Shaky launch (at $249, then price-cut to $169 after two months) redeemed by a magnificent library: Ocarina of Time 3D, Super Mario 3D Land, Fire Emblem Awakening (saved the series from cancellation), Animal Crossing: New Leaf, Pokémon X/Y. StreetPass turned commuting into social gaming. The 3DS family — including 2DS, New 3DS XL — sold 75.9 million units across its lifespan (2011–2020).
Units: 75.9 million · Best seller: Pokémon X/Y (16.4M)
Wii U
▸ 2012 · GamePad tablet · Off-TV play
Nintendo's most commercially disappointing console, yet an important bridge. The GamePad — a touchscreen tablet controller — introduced asymmetric multiplayer and off-TV play. Third parties abandoned ship early due to weak specs. But Nintendo's own titles were extraordinary: Super Mario 3D World, Mario Kart 8, Splatoon, Bayonetta 2, Hyrule Warriors, Pikmin 3, Breath of the Wild. Every lesson learned became the Switch. The Wii U's hardware concepts directly shaped Nintendo's most successful product.
Units: 13.6 million · Best seller: Mario Kart 8 (8.5M)
Nintendo Switch
▸ 2017 · Hybrid Home/Portable · NVIDIA Tegra X1
Nintendo's most successful console. The Switch is a portable console that docks to become a home console — a hybrid concept that collapsed the distinction between home and handheld gaming. Launch with Breath of the Wild (one of the greatest games ever made) set the tone. The Joy-Con controllers detach for two-player local gaming anywhere. Switch, Switch Lite (handheld only), and Switch OLED variants. As of 2024, over 140 million units sold, with Mario Kart 8 Deluxe crossing 65 million copies.
Units: 140+ million · Best seller: Mario Kart 8 Deluxe (65M+)